Final Fantasy Series Director Tetsuya Nomura confirmed that the gameplay for Final Fantasy 7 Remake would be action-based. Unlike the previous games, the remake would adopt the system of Square Enix’s latest release, Final Fantasy 15.
According to Gematsu, the veteran game director clarified with Weekly Famitsu what he meant during his interview with Magic 2017. He made it clear that Final Fantasy 7 Remake wouldn’t have a command-based battle system but the opposite of it.
Nomura also mentioned cover actions and how they can be done in certain parts of the map. He showed that players would encounter actions in response to different scenes in Final Fantasy 7 Remake.
The Kingdom Hearts series director previously revealed a screen shot image of their progress with the game. The image showed Cloud Strife, the game’s protagonist, hiding behind a crate while an enemy is shooting him.
Square Enix Reveals Guardian Scorpion
According to GameBlog, the Japanese game designer put a lot of attention into the combat system. He wanted it to happen without any interruptions since they had previous problems with working with grenades.
The popular game artist also shared an image of the first boss that players would encounter in the game. He revealed how they revamped the Guardian Scorpion from the original game and added more attacks.
The Guardian Scorpion battle would consist of several map destructions that Square Enix did not include in the first Final Fantasy 7. Looking closely at the image, players can notice that there are missiles falling down.
The Final Fantasy 7 lead designer wanted to show a video teaser of the said boss battle but the company prohibited him. The two images showed also featured the new menu that players can expect upon the game’s release.
Final Fantasy 7 Remake Menu Interface
It revealed that at the left side of the screen, the Command for Attack, Magic, Materia, and Item of the game. Meanwhile, at the bottom right of the screen, players can see Cloud’s stats which includes his Health Points, Magic Power, Limit, as well as his companion.
The Square Enix designer made it clear that the in-game interface is not yet final and that he would talk about that on another occasion. Overall, players can expect a flashy battle every time they would encounter an enemy boss. The company remained quiet as to the initial release date for the remake of Final Fantasy 7.