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[Watch] Zelda Breath Of The Wild Gameplay Started With 2D Prototype

Zelda Breath of the Wild
Photo screen grabbed from: Outcast YouTube Channel


[Watch] Zelda Breath Of The Wild Gameplay Started With 2D Prototype

Days before the release of Zelda Breath of the Wild, Nintendo gave a glimpse on how they developed the game. The company gave viewers a look at some behind-the-scenes footage during the Game Developers Conference 2017.

According to game director Hidemaro Fujibayashi, they used a 2D version of Zelda as an experiment for the main game. The legitimate prototype of Breath of the Wild came from the nostalgic one introduced at the event.

Nintendo revealed footage of the 2D Zelda where Link burned and cut down trees and moved them into the water for transportation. Fujibayashi showed a comparison with the same actions thereafter with the 3D equivalent of Breath of the Wild.

Fujibayashi thought that the fastest way to bring Breath of the Wild to life was to present the 2D version of it to the team. He brought his idea to technical director Takuhiro Dohta and asked him to develop such.

The Legend of Zelda Breath of the Wild Uses Unreal Engine 4

The 2D version of the Breath of the Wild reminded everyone of the original NES version of the game. It revealed that Hyrule existed once as a pixelized world in Zelda before they rendered it with the Unreal Engine 4.

According to IGN, After Nintendo took the idea of Fujibayashi, they further implemented the same into the testing of its gameplay and philosophy. It integrated of building the next Zelda game into an open-world environment where players can venture freely.

The idea allowed players to navigate through the entire world of Hyrule in an entirely different way. It allowed them to find various ways of approaching any given quest or a certain challenge while inside the game.

The Legend of Zelda Breath of the Wild Introduces Multiplicative Gameplay

Fujibayashi aims to have a multiplicative gameplay where the objects in Zelda would react to Link’s actions. It would also make the said objects influence each other which could mean that the game can trigger a chain of events depending on the situation. Nintendo plans on releasing Breath of the Wild on March 3, 2017, the same time as the Nintendo Switch.

According to Kotaku, Nintendo had a lot of ideas for Link in Breath of the Wild which they shared on their Twitter page. Some of the earlier concepts and ideas that did not make it into the game include aliens and biker Link. Their proposed titles consist of Hyrule Wars and The Legend of Zelda: Invasion.

Read Also: Zelda Breath Of The Wild Leak Reveals Weapons & More Before Release

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