Phil Spencer, the business executive currently leading the Xbox, advised that fans must wait first before pre-ordering the Xbox Scorpio. “The most powerful console ever built” must be worth the wait if this is the case. The Scorpio is a new console that Microsoft plans to sell by the end of this year.
Why Interested Buyers Should Wait For Games Before Pre-ordering
Spencer took to Twitter for this specific announcement. Players should wait to see the games on the system first before pre-ordering the Xbox Scorpio. He said to “Wait until we show you games on it before you pre-order,” when asked when fans may order the gaming console.
Spencer also said that the users can use the controller for the Xbox One Elite for the Xbox Scorpio. He reassured players that Microsoft is working hard on the project. He said that they are letting in more games that are compatible with this specific type of platform. Therefore, this supports the cross-play between the Xbox console and the PC.
The specs of the Xbox Scorpio have just been leaked as well by various sources. It was said to have a total memory of 13 Gigabytes (GB) with 12 GDDR5X shared and 1GB DDR3 for apps and the console on standby. The device was also said to have VEGA Graphics Processing Unit or 6.3 Teralops, 64 Render Output Units and 130 Texture Mapping Unit, 950 Mhz, 64 Arithmetic Logic Unit and Graphics Core Next 4.0. It may also have a Central Processing Unit based on the Ryzen technology which are customized by Microsoft, a dedicated Digital Signal Processor audio chip, System on a Chip product to 14 nm and a total capacity of between 6.5 and 7 Teraflops. Spencer assured that Microsoft’s goal was to have more games offer cross play on Xbox One with PC.
Twitter exchange between Phil Spencer and a fan.
Image source: Screen grab from @XboxP3 Twitter account
Spencer said in a statement as cited in MS Power User that “compatibility is a feature we should preserve as long as possible.” This means that compatibility may be risked in the future for Microsoft’s aims. This is thus contrary to the PC as a gaming platform because it is capable of forward (allows system to accept input intended for a later version) and backwards compatibility (allows for inter-operability with an older system). Spencer merely argues that the users of their products must not rely too much on the forward or backwards compatibility feature when buying the Scorpio.
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