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Zelda Breath Of The Wild: How New Dungeons Work

Zelda Breath of the Wild


Zelda Breath Of The Wild: How New Dungeons Work

Zelda Breath of the Wild is in the news for certain revelations that have excited gamers. The dungeons in the game have been transformed and several series conversations have been excluded. The exact storylines and locations of the dungeons are being guarded by Nintendo for now.

Zelda Breath of The Wild is definitely getting major changes with its dungeons. Nintendo is slowly making a few revelations about this open world game. The company has already displayed several shrines in the game through its Treehouse live streams.

The shrines in Zelda Breath of The Wild are similar to mini dungeons. Players are required to solve some puzzles in every dungeon according to Game Rant. A privileged few have played in a traditional dungeon as part of the game’s cover story and this included several interlinked rooms and a boss fight.

More on the Dungeons

As mentioned previously, exact storylines or locations of dungeons are being guarded right now. However, fans should know that Nintendo has been attempting to make the upcoming game different from its predecessor. As a result, longtime series conversations have been chopped away from the dungeons as per reports.

The dungeon explored in the demo has not been tailored towards finding any new item. In earlier games, Link has mostly run into obstacles which impeded further progress till a new item was found in the dungeons. These include items like the Hookshot.

The new item could then be used for tapping the weak spots of the final boss. However, the dungeon played in the demo game for Zelda Breath of The Wild did not possess any such new item. There is also no compass and the series producer Eiji Aonuma has confirmed that playesr will never get lost inside the dungeons.

This is because the final goal will always be visible straight away. The dungeon map will now use a 3D layout in place of being split across floors. However, locations like locked doors will continue to be noted.

The dungeons will be considerably smaller and the design will not give players the feeling of being stuck in a maze. Smaller dungeons will not, however, equate to easier gameplay. Players will have to conserve their resources and should prepare fully before venturing into battle.

What Else Should You Know 

There is also a new puzzle mechanism that revolves around “malice.” However, it is still unconfirmed whether this will be present in each dungeon. This is a poisonous liquid that attacks Link but can be tapped for solving puzzles.

Link can also make use of the Sheikah Slate and switches for controlling dungeons. He can also tilt dungeons in several directions for finding new pathways. More exciting information is expected ahead of the launch on the 3rd of March, 2017. Nintendo Everything confirms that the game launches for Wii U and the Nintendo Switch.

Also Read: Zelda Breath Of The Wild Spoilers: Why Link Won’t Speak

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